At A Glance
- Learn how squad composition, hero stats and abilities fit into the main progression loop.
- Concentrate resources on the systems that directly help the next objective.
- Avoid early spending and strategy mistakes that create unnecessary grinding later.
Some of You May Die is a roguelike autobattler built around squad building, hero stats, abilities, single-player runs and PvP. Because it is a relatively fresh mobile release, players are still working out the most efficient routes through its systems. The safest approach is to focus on fundamentals: understand what advances progression, spend limited resources with a purpose and avoid making several expensive changes at once.
Know Which Resources Are Replaceable
Know Which Resources Are Replaceable is important because squad composition affects how efficiently you can use hero stats. A common early mistake in Some of You May Die is to treat every available activity as equally urgent. Instead, identify the next meaningful objective and ask whether spending time or resources on squad composition will actually move you closer to it. If it will not, there is usually no harm in leaving that upgrade until later.
Keep the decision practical by checking the result. Look at clear speed, survival, income, objective completion or whatever the game is asking from you at that moment. Abilities may become much more valuable after another unlock, so keeping some flexibility is often better than emptying every resource pool as soon as an upgrade becomes available.
Upgrade Your Most-Used Systems First
Upgrade Your Most-Used Systems First is important because hero stats affects how efficiently you can use abilities. A common early mistake in Some of You May Die is to treat every available activity as equally urgent. Instead, identify the next meaningful objective and ask whether spending time or resources on hero stats will actually move you closer to it. If it will not, there is usually no harm in leaving that upgrade until later.
Keep the decision practical by checking the result. Look at clear speed, survival, income, objective completion or whatever the game is asking from you at that moment. Autobattles may become much more valuable after another unlock, so keeping some flexibility is often better than emptying every resource pool as soon as an upgrade becomes available.
Spend to Fix a Real Weakness
Spend to Fix a Real Weakness is important because abilities affects how efficiently you can use autobattles. A common early mistake in Some of You May Die is to treat every available activity as equally urgent. Instead, identify the next meaningful objective and ask whether spending time or resources on abilities will actually move you closer to it. If it will not, there is usually no harm in leaving that upgrade until later.
Keep the decision practical by checking the result. Look at clear speed, survival, income, objective completion or whatever the game is asking from you at that moment. Upgrades may become much more valuable after another unlock, so keeping some flexibility is often better than emptying every resource pool as soon as an upgrade becomes available.
Plan One Milestone Ahead
Plan One Milestone Ahead is important because autobattles affects how efficiently you can use upgrades. A common early mistake in Some of You May Die is to treat every available activity as equally urgent. Instead, identify the next meaningful objective and ask whether spending time or resources on autobattles will actually move you closer to it. If it will not, there is usually no harm in leaving that upgrade until later.
Keep the decision practical by checking the result. Look at clear speed, survival, income, objective completion or whatever the game is asking from you at that moment. Run economy may become much more valuable after another unlock, so keeping some flexibility is often better than emptying every resource pool as soon as an upgrade becomes available.
Keep a Reserve for New Unlocks
Keep a Reserve for New Unlocks is important because upgrades affects how efficiently you can use run economy. A common early mistake in Some of You May Die is to treat every available activity as equally urgent. Instead, identify the next meaningful objective and ask whether spending time or resources on upgrades will actually move you closer to it. If it will not, there is usually no harm in leaving that upgrade until later.
Keep the decision practical by checking the result. Look at clear speed, survival, income, objective completion or whatever the game is asking from you at that moment. Pvp may become much more valuable after another unlock, so keeping some flexibility is often better than emptying every resource pool as soon as an upgrade becomes available.
Avoid Paying for Tiny Shortcuts
Avoid Paying for Tiny Shortcuts is important because run economy affects how efficiently you can use PvP. A common early mistake in Some of You May Die is to treat every available activity as equally urgent. Instead, identify the next meaningful objective and ask whether spending time or resources on run economy will actually move you closer to it. If it will not, there is usually no harm in leaving that upgrade until later.
Keep the decision practical by checking the result. Look at clear speed, survival, income, objective completion or whatever the game is asking from you at that moment. Synergies may become much more valuable after another unlock, so keeping some flexibility is often better than emptying every resource pool as soon as an upgrade becomes available.
Final Thoughts
Some of You May Die is still new enough that optimal builds and community strategies will continue to develop, but the basic progression rules are unlikely to change. Learn how squad composition, hero stats and abilities interact, invest in the systems you actually use and keep a reserve for important unlocks. A focused account, run or save file will normally progress more smoothly than one where every resource has been spread across optional upgrades.
