At A Glance
- Learn how squad composition, hero stats and abilities fit into the main progression loop.
- Concentrate resources on the systems that directly help the next objective.
- Avoid early spending and strategy mistakes that create unnecessary grinding later.
Some of You May Die is a roguelike autobattler built around squad building, hero stats, abilities, single-player runs and PvP. Because it is a relatively fresh mobile release, players are still working out the most efficient routes through its systems. The safest approach is to focus on fundamentals: understand what advances progression, spend limited resources with a purpose and avoid making several expensive changes at once.
1. Trying to Upgrade Everything
1. Trying to Upgrade Everything is important because squad composition affects how efficiently you can use hero stats. A common early mistake in Some of You May Die is to treat every available activity as equally urgent. Instead, identify the next meaningful objective and ask whether spending time or resources on squad composition will actually move you closer to it. If it will not, there is usually no harm in leaving that upgrade until later.
Keep the decision practical by checking the result. Look at clear speed, survival, income, objective completion or whatever the game is asking from you at that moment. Abilities may become much more valuable after another unlock, so keeping some flexibility is often better than emptying every resource pool as soon as an upgrade becomes available.
2. Ignoring the Main Objective
2. Ignoring the Main Objective is important because hero stats affects how efficiently you can use abilities. A common early mistake in Some of You May Die is to treat every available activity as equally urgent. Instead, identify the next meaningful objective and ask whether spending time or resources on hero stats will actually move you closer to it. If it will not, there is usually no harm in leaving that upgrade until later.
Keep the decision practical by checking the result. Look at clear speed, survival, income, objective completion or whatever the game is asking from you at that moment. Autobattles may become much more valuable after another unlock, so keeping some flexibility is often better than emptying every resource pool as soon as an upgrade becomes available.
3. Spending Rare Currency Immediately
3. Spending Rare Currency Immediately is important because abilities affects how efficiently you can use autobattles. A common early mistake in Some of You May Die is to treat every available activity as equally urgent. Instead, identify the next meaningful objective and ask whether spending time or resources on abilities will actually move you closer to it. If it will not, there is usually no harm in leaving that upgrade until later.
Keep the decision practical by checking the result. Look at clear speed, survival, income, objective completion or whatever the game is asking from you at that moment. Upgrades may become much more valuable after another unlock, so keeping some flexibility is often better than emptying every resource pool as soon as an upgrade becomes available.
4. Farming Without a Reason
4. Farming Without a Reason is important because autobattles affects how efficiently you can use upgrades. A common early mistake in Some of You May Die is to treat every available activity as equally urgent. Instead, identify the next meaningful objective and ask whether spending time or resources on autobattles will actually move you closer to it. If it will not, there is usually no harm in leaving that upgrade until later.
Keep the decision practical by checking the result. Look at clear speed, survival, income, objective completion or whatever the game is asking from you at that moment. Run economy may become much more valuable after another unlock, so keeping some flexibility is often better than emptying every resource pool as soon as an upgrade becomes available.
5. Choosing Upgrades With No Synergy
5. Choosing Upgrades With No Synergy is important because upgrades affects how efficiently you can use run economy. A common early mistake in Some of You May Die is to treat every available activity as equally urgent. Instead, identify the next meaningful objective and ask whether spending time or resources on upgrades will actually move you closer to it. If it will not, there is usually no harm in leaving that upgrade until later.
Keep the decision practical by checking the result. Look at clear speed, survival, income, objective completion or whatever the game is asking from you at that moment. Pvp may become much more valuable after another unlock, so keeping some flexibility is often better than emptying every resource pool as soon as an upgrade becomes available.
6. Ignoring Positioning and Timing
6. Ignoring Positioning and Timing is important because run economy affects how efficiently you can use PvP. A common early mistake in Some of You May Die is to treat every available activity as equally urgent. Instead, identify the next meaningful objective and ask whether spending time or resources on run economy will actually move you closer to it. If it will not, there is usually no harm in leaving that upgrade until later.
Keep the decision practical by checking the result. Look at clear speed, survival, income, objective completion or whatever the game is asking from you at that moment. Synergies may become much more valuable after another unlock, so keeping some flexibility is often better than emptying every resource pool as soon as an upgrade becomes available.
7. Wasting Refreshing Rewards
7. Wasting Refreshing Rewards is important because PvP affects how efficiently you can use synergies. A common early mistake in Some of You May Die is to treat every available activity as equally urgent. Instead, identify the next meaningful objective and ask whether spending time or resources on PvP will actually move you closer to it. If it will not, there is usually no harm in leaving that upgrade until later.
Keep the decision practical by checking the result. Look at clear speed, survival, income, objective completion or whatever the game is asking from you at that moment. Squad composition may become much more valuable after another unlock, so keeping some flexibility is often better than emptying every resource pool as soon as an upgrade becomes available.
8. Copying Another Player Blindly
8. Copying Another Player Blindly is important because synergies affects how efficiently you can use squad composition. A common early mistake in Some of You May Die is to treat every available activity as equally urgent. Instead, identify the next meaningful objective and ask whether spending time or resources on synergies will actually move you closer to it. If it will not, there is usually no harm in leaving that upgrade until later.
Keep the decision practical by checking the result. Look at clear speed, survival, income, objective completion or whatever the game is asking from you at that moment. Hero stats may become much more valuable after another unlock, so keeping some flexibility is often better than emptying every resource pool as soon as an upgrade becomes available.
9. Rebuilding After Every Loss
9. Rebuilding After Every Loss is important because squad composition affects how efficiently you can use hero stats. A common early mistake in Some of You May Die is to treat every available activity as equally urgent. Instead, identify the next meaningful objective and ask whether spending time or resources on squad composition will actually move you closer to it. If it will not, there is usually no harm in leaving that upgrade until later.
Keep the decision practical by checking the result. Look at clear speed, survival, income, objective completion or whatever the game is asking from you at that moment. Abilities may become much more valuable after another unlock, so keeping some flexibility is often better than emptying every resource pool as soon as an upgrade becomes available.
10. Forgetting the Next Requirement
10. Forgetting the Next Requirement is important because hero stats affects how efficiently you can use abilities. A common early mistake in Some of You May Die is to treat every available activity as equally urgent. Instead, identify the next meaningful objective and ask whether spending time or resources on hero stats will actually move you closer to it. If it will not, there is usually no harm in leaving that upgrade until later.
Keep the decision practical by checking the result. Look at clear speed, survival, income, objective completion or whatever the game is asking from you at that moment. Autobattles may become much more valuable after another unlock, so keeping some flexibility is often better than emptying every resource pool as soon as an upgrade becomes available.
Final Thoughts
Some of You May Die is still new enough that optimal builds and community strategies will continue to develop, but the basic progression rules are unlikely to change. Learn how squad composition, hero stats and abilities interact, invest in the systems you actually use and keep a reserve for important unlocks. A focused account, run or save file will normally progress more smoothly than one where every resource has been spread across optional upgrades.
