At A Glance
- Agree who leads each puzzle before moving objects.
- Keep enough distance to avoid sharing the same hazard.
- Use each character’s abilities instead of treating everyone identically.
How This Part of the Game Works
Temple of Osiris supports online co-op for up to four players, using Lara, Carter, Isis and Horus. Co-op changes puzzle layouts and creates simultaneous tasks that do not appear in exactly the same way during solo play. The team must coordinate grapples, magical abilities, pressure mechanisms and movement while still competing for score and treasure.
The most reliable approach is to observe the level before acting, decide what success requires and then test one deliberate plan. Rushing makes it difficult to tell whether positioning, timing, controls or preparation caused the failure. A short pause usually saves more time than immediately repeating the same mistake.
Step-by-Step Strategy
1. Choose a caller. Let one player describe the puzzle order while everyone else confirms their role. Four people experimenting independently can reset progress or trigger traps.
2. Assign combat space. Divide the arena into lanes or priorities. Ranged threats and enemies pressuring a vulnerable teammate should be removed before everyone chases the same target.
3. Move objects carefully. State where a bomb, platform or mechanism is going before activating it. Wait until every player is clear of the route.
4. Recover before rushing. After a mistake, regroup in a safe area and restore the intended order. Repeatedly improvising around a broken setup usually causes another failure.
5. Handle score competition sensibly. If the goal is campaign progress, prioritise survival and puzzle completion over racing for pickups. Challenge runs can come later with an agreed route.
Common Mistakes to Avoid
Do not change several parts of the plan after one poor attempt. Adjust one input, route, loadout choice or search method and compare the result. This controlled approach reveals the real bottleneck and prevents a lucky attempt from being mistaken for a dependable strategy.
Avoid relying on screenshots or advice without checking the current version. Mobile ports and actively updated games can change controls, level layouts, rewards and interface options. When a specific detail conflicts with what appears on your screen, the current in-game information should take priority.
Improving Efficiency
Set a simple goal for each attempt. That might mean learning an enemy pattern, checking one unexplored corner, practising a dodge, testing a weapon or completing one challenge condition. Small goals create useful information even when the overall attempt fails.
Use optional assistance carefully. Hints, accessibility settings, controller options and difficulty tools are there to remove frustration, but they work best after you understand the problem. Save limited resources for moments when observation and experimentation have stopped producing new information.
For a related strategy, see our mobile unit-control guide. Our Brain Test walkthrough guide also explains transferable techniques that can help with observation, planning and efficient progress.
Final Thoughts
Lara Croft and the Temple of Osiris becomes much easier when every attempt has a clear purpose. Learn the underlying system, make one controlled adjustment and preserve optional resources until they solve a confirmed problem. This method remains useful even when updates alter individual values or layouts, because it is built around observation and repeatable decision-making rather than a fragile shortcut.
