At A Glance
- Why time jumps are a late-game multiplier and how they apply temporary buffs.
- The optimal buy order for temporary buffs before a time jump.
- Practical scientist counts and a checklist for profitable jumps.
What a Time Jump does
A time jump (or time warp) instantly grants production for a duration and calculates with all active temporary buffs — making it one of the highest leverage purchases when used correctly. Because the jump multiplies with purchased temporary buffs, stacking those buffs first multiplies the jump’s value and accelerates progression far more than using a jump alone.
Optimal buy order (common community consensus)
- Buy temporary industry output multipliers (these scale production directly).
- Buy temporary comrades multiplier (boosts workforce effect).
- Buy the time jump itself.
This order ensures the time jump captures the highest possible multiplier base. Veteran guides explicitly recommend waiting until you have the required scientists before buying large temporary multipliers so the jump yields maximum value.
How many scientists do you need?
Community guides note that a minimum scientist pool is necessary for big jumps to be worth it—insufficient scientists mean the temporary multipliers give little absolute gain. The exact target number depends on your rank and which buffs you’ve bought; use the community’s calculators or a mission tracker to model outcomes before spending large gold/time warp amounts.
Practical checklist before a jump
- Mission checkpoint: are there missions that will be auto-cleared by the jump?
- Buff order: industry multipliers → comrades → jump.
- Enough scientists? If not, delay large temporary multiplier purchases.
- Capsule timing: open relevant capsules just before the jump to amplify their yields.
Final Thoughts
Time jumps are powerful but only when prepped. Follow the community’s buy order, ensure you have enough scientists, and combine jumps with capsule openings and event multipliers to get exponential value from your gold and time warps.

